MCC Presents Daube Award for Inclusion and Accessibility to Faculty Members Ed Hogan and Maura O’Connor
Manchester, Conn. (May 1, 2017) – Professor Ed Hogan, coordinator of Manchester Community College’s Computer Game Design and Graphic Design programs, and Professor of Multimedia and Graphic Arts Maura O’Connor were each awarded the 2017 Dr. Jonathan M. Daube Award for Inclusion and Accessibility.
The award was established to honor an outstanding member of the college community who continues the legacy of inclusion and accessibility demonstrated by Daube during his years of leadership as president of the college. This year’s award was presented by Dr. Daube at a ceremony at MCC’s Disability Awareness Day last Tuesday, April 25. The award cited Hogan’s and O’Connor’s “commitment to all of your students, especially students with disabilities for whom you have consistently given extra care and attention.”
Hogan, a resident of Andover, Connecticut, joined MCC in 1990 to lead the newly formed Graphic Design program and since then also created the Multimedia Studies and Computer Game Design programs. He holds a master of fine arts degree from the University of Hartford and a bachelor of fine arts from Lehman College.
O’Connor, a resident of Avon, joined the college in 1994 and has designed and developed curricula for graphic design, computer graphics, digital video editing, film production and other courses. She holds a master of fine arts degree from Vermont College and a bachelor of fine arts from Hartford Art School.
Professors Hogan and O’Connor have worked together in collaboration with their colleagues in MCC’s Disabilities Services office to offer students a customized program of study that best fits each one’s particular circumstances.
Also part of the Disability Awareness Day agenda was the screening of a Ted Talk entitled, “I am Not Your Inspiration,” and a panel discussion with MCC students who have disabilities.
About Computer Game Design and Graphic Design Programs – The degrees offered through the Computer Game Design and Graphic Design programs have been structured to equip students with a sound foundation in technical skills, design concepts, aesthetics, terminology and vocabulary, and to provide them with an awareness of how to combine creative and critical thinking with technical knowledge. The course work teaches traditional art and creative skills with an emphasis on the computer as a production and composing tool and employs current, professional-level software that permits students to train using the same technologies they will encounter in the workplace.